Our story so far Part 2

Our Story so far Part 2

With Aeramal and Adrastea having fallen through a sinkhole, the rest of the party decided to mount a rescue attempt. Dachande located a nearby cave entrance, and the party began to navigate the dark catacombs. The party found the paths branched in several directions, and were forced to rely on Dachande’s sense of direction to try to work their way to where their comrades were buried. The party almost met its end when attacked by a swarm of hungry rats while wedged single file into the narrowest part of the path. The party ultimately proved victorious, but bore the scars of many small cuts and bites for their trouble. Continuing deeper into the cave system the party came across a small underground river, that didn’t seem entirely natural. Their presence angered the water spirit who occupied the river, but thanks to Garth’s natural attunement to the spirits of the earth, the party did not come to blows with the elemental spirit. The party was unable to convince the water spirit to help them on their quest, but they did manage to gain successful passage through the area, though the spirit warned of reprisal should the party pass that way again.
The party continued down the passageway until they noticed the cavern began to look carved. It wasn’t long before they realized they had reached the end of the mines that ran below Delver’s Bluff. Entering the mine complex, the party noticed signs of civilization; humanoid tracks and burnt out torches. Since the city had been abandoned for nearly a century, the party grew suspicious. The continued to move into the mines and heard the sound of combat. Rushing toward the sound they discovered Aeramal and Adrastea dispatching a small group of undead. Aeramal and Adrastea informed the party they had slid down a long tunnel, emerging in the catacombs at the end of the old mines, and had been trying to find a way out ever since. Now reunited, the party decided to follow the mines into the city to find a way out, as they knew they could not return the way they came due to the water spirit’s warnings.
Navigating the mines, the party continued to see signs of recent habitation, but assumed it to be the work of bandits or intelligent monsters. After a few minutes, the party came to a locked door with a note pinned to it. The note was written in a form of code, but the party managed to translate it. The note read “The Baron will be sending troops here soon. Retreat to the forest ruins.” Disturbed by the message, the party broke into the room to discover a meeting area. The room was furnished with a long table and several chairs. A few burned out candles were still sitting on the desk, along with a page or two of scattered parchment. Most curious however, was a book lying half under the table as if dropped and forgotten. The book was bound in blackest leather and a symbol of a crooked barbed spiral was literally burned into the cover. The party did not recognize the symbol, and also found the book impossible to open. It appeared to be magically bound shut. Although the book’s presence made them all uneasy, and everyone agreed the book radiated evil, the party decided it was best to take it rather than to leave it for someone else to find.
Leaving the room, the party continued through the mines until they entered a large natural cavern that bore a tunnel to the surface at the top. Seeing this is a way out, the party made haste only to find the cavern was the lair of a swarm of kruthik, who defended their home. The party proved victorious, and made their way to the surface.
Once back above ground, the party faced a crossroads. Dachande wished to investigate the city of Delver’s Bluff because of what the party had found in the mines. However, the rest of the party decided it would be best to return to the Baron, turn in their map and monster scalps for reward, and then to warn him of what they had discovered.
The party headed back toward Silas Point, but was soon overtaken by a fierce unnatural storm. Cresting a hill, the party was attacked by a storm shard, a planar creature comprised of crystal but attuned to the elements of the storm. The party defeated the creature, though certainly bore their share of wounds from the ordeal. With the creature dead the storm subsided, and the party decided that their day had been eventful enough between the mines, the discovery of the book, and the appearance of an other-worldy creature, and so the party made camp for a much deserved rest. That night however, not even sleep offered the party respite from their trials.

Our story so far Part 2

Shadow over Aeldia MWDuo